Troubling Perspectives on Computer Game Addiction

نویسندگان

  • Rune Kristian Lundedal Nielsen
  • Arne Poulsen
چکیده

This paper discusses two conventions pertaining to the study of computer game addiction that are rarely discussed. Traditionally when addictions are assessed, it is not customary for the researcher to be concerned with whether or not the addiction causes harm; or in other words: whether the addiction adds more to the overall life quality than it subtracts. Similarly, it is not customary to ask the addict if they believe that the way that their addiction is measured makes sense to them (i.e. whether it has face validity). This makes sense in cases where individuals seek treatment for substance abuse or disordered gambling, where the detrimental effects are obvious. This paper will argue that for game addiction (and behavioral addictions in general) these conventions need to be abandoned. To argue its point this paper will trace the history of computer game addiction and thereby illustrate how criteria for gambling and substance use disorder were applied to video games without qualitative data on the existence of the resulting disorder. The argument of this paper is that research into the prevalence (i.e., percentage of a population that meet the defined criteria) of computer game addiction should not be satisfied with the types of validity that can be measured quantitatively, but should also be concerned about those that need to be qualitatively measured. External validity abounds, as more and more studies demonstrate the prevalence of video game addiction, but internal validity (whether a test measures what it is supposed to test) is assumed rather than demonstrated. Since game studies is arguably the academic discipline that concerns itself the most with understanding digital games, this would be an ideal place to look for inspiration into the kinds of qualitative methods that could support quantitative ones.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Relationship between Computer Game Addiction and Body Mass Index and Sleep Habits of 10 to 12 Years Old Primary School Students in Hamadan

Background and Objective: Computer game addiction may cause health problems, such as changes in body mass index and sleep disorders for children and adolescents. Therefore, this study aimed to determine the relationship between computer game addiction and body mass index as well as sleep habits of 10-12 years old primary school students in Hamadan. Materials and Methods: The present correlatio...

متن کامل

The prevalence of computer game addiction and related factors in adolescent boys of Gonabad in 2018

Background and Aim: Computer games are a kind of growing and attractive new communication technology. This has prompted researchers to study the effects of these games on users. This study aims to determine was performed the prevalence of computer game addiction and related factors in adolescent boys of Gonabad in 2018. Materials and Methods: In this cross-sectional descriptive-analytical stud...

متن کامل

Challenges for game addiction as a mental health diagnosis

In this paper, we outline the proposed PhD project: "Challenges for Game Addiction as a Mental Health Diagnosis". The project aims to bridge gaps between the perspectives, theories and data of current research trajectories that engage with the concept of game addiction; from psychology, psychiatry, cognitive neuroscience to media and game studies. The project has several proposed outcomes. Base...

متن کامل

Computer and video game addiction-a comparison between game users and non-game users.

BACKGROUND Computer game addiction is excessive or compulsive use of computer and video games that may interfere with daily life. It is not clear whether video game playing meets diagnostic criteria for Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition (DSM-IV). OBJECTIVES First objective is to review the literature on computer and video game addiction over the topics of d...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015